Category Archives: RUIS

Perception Neuron support, forum registration fixed

Recently I created a slightly updated version of RUIS that supports Perception Neuron. It’s a Unity 5.6 project, which you can download here: https://drive.google.com/open?id=0B0dcx4DSNNn0R012YXItTm5NVXc Please note that for now this is an unofficial release, and the Download page still links … Continue reading

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RUIS 1.10 with support for Vive and Rift CV1 released

A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading

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RUIS receives praising review

An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading

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RUIS for Unity 5 released!

An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading

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Using RUIS in Unity 5

Unity 5 allows the use of Kinect 2 and Razer Hydra without a Pro license, so it makes sense to update your RUIS project to Unity 5. In May June we will put out an official RUIS for Unity 5 … Continue reading

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RUIS 1.07 released! Fist gesture and more

Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading

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Oculus Rift DK2 and Kinect 2 support added!

Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading

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RUIS for Unity 1.05 released

Last week Oculus Rift was acquired by Facebook for 2 billion dollars, which is the biggest move in virtual reality industry that we have seen. I speculate that this was at least partially influenced by Sony finally becoming serious with … Continue reading

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Look ahead into year 2014: Virtual reality & RUIS

The year 2014 looks very promising for virtual reality; A new version of Oculus Rift is coming out, along with plethora of VR peripherals like Sixense STEM and Virtuix Omni. Developing applications that use these devices means that middleware and … Continue reading

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Lessons learned while developing TurboTuscany

Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading

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