Tag Archives: Full-body tracking

RUIS for Unity 5 released!

An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading

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Oculus Rift DK2 and Kinect 2 support added!

Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading

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Lessons learned while developing TurboTuscany

Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading

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Oculus Rift + Kinect + Razer Hydra + PS Move demo released!

In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading

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PlayStation 4 announced tonight

PlayStation 4 will be officially announced within one hour and I’m following the release closely: http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-features-937822  PS Move controllers will certainly be supported by PS4 and some rumors suggest that they will be accompanied with full-body motion sensors: http://www.techradar.com/news/gaming/consoles/ps4-promises-new-styles-of-play-more-motion-control-and-social-1130204 I … Continue reading

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