Tag Archives: Virtual Reality

Considerations for VR developers (2016)

I recently gave a talk titled “Staying Ahead of the Curve in Virtual Reality” at ARTtech Seminar of Assembly computer festival (video embedded at the end of this post). In the talk I discussed some of my own work, and gave … Continue reading

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Pioneering consumer virtual reality

There are a number of compelling reasons about why now is a good time to start working with virtual reality (VR). Most of these points apply to augmented and mixed reality as well. I start off by introducing my two main assertions … Continue reading

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Immersive Journalism

I was going through my old photos and found something that I should have blogged years ago. You see, I met the ”Godmother of Virtual Reality” Nonny de la Peña at IEEE VR2013 conference, and we talked about her work. … Continue reading

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HTC Vive setup experiences

In November I got to borrow a HTC Vive dev kit for a few days. I was responsible for setting it up at a AEC hackathon in Helsinki. Before I share my experiences in detail, here are my two suggestions to … Continue reading

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RUIS receives praising review

An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading

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Experiences from FIVR meeting

Yesterday I took part in FIVR (Finland VR) meeting and got the chance to try out HTC Vive and other VR technology that I haven’t tried before. The FIVR group started meeting autumn 2014 and within one year the number of participants … Continue reading

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RUIS for Unity 5 released!

An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading

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RUIS 1.07 released! Fist gesture and more

Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading

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Photos from 2014 Virtual Reality Course

Below you see VR applications created by my students with our RUIS for Unity toolkit. Most of the applications featured Oculus Rift DK1, Kinect, and PlayStation Move controllers. This year and in 2015 the virtual reality course is organized in Aalto … Continue reading

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Oculus Rift DK2 and Kinect 2 support added!

Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading

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