Tag Archives: Virtual Reality

RUIS 1.07 released! Fist gesture and more

Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading

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Photos from 2014 Virtual Reality Course

Below you see VR applications created by my students with our RUIS for Unity toolkit. Most of the applications featured Oculus Rift DK1, Kinect, and PlayStation Move controllers. This year and in 2015 the virtual reality course is organized in Aalto … Continue reading

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Oculus Rift DK2 and Kinect 2 support added!

Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading

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Oculus Rift Developer Kit 2 has arrived!

We just received our Oculus Rift Development Kit 2 (DK2) head-mounted-display and are thrilled to report our experiences with it. The DK2 comes bundled with an infrared webcam that tracks the Rift’s position (and most likely helps to correct yaw … Continue reading

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VR2014 conference highlights: Tactical Haptics and more

I participated in the IEEE Virtual Reality 2014 conference that was held between March 29th – April 2nd in Minneapolis. Eager beavers can jump straight to the below link to see a list of the best papers and demos at … Continue reading

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Look ahead into year 2014: Virtual reality & RUIS

The year 2014 looks very promising for virtual reality; A new version of Oculus Rift is coming out, along with plethora of VR peripherals like Sixense STEM and Virtuix Omni. Developing applications that use these devices means that middleware and … Continue reading

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Lessons learned while developing TurboTuscany

Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading

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Oculus Rift + Kinect + Razer Hydra + PS Move demo released!

In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading

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RUIS team receives Oculus Rift!

We finally received our Oculus Rift development kit! As far as we know, this is the 3rd Oculus Rift kit in Finland (Unity’s office in Finland has one, and another one arrived to an early Finnish Oculus Rift Kickstarter backer). … Continue reading

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Controlling Blender with PS Move: Winner of best low-cost solution in 3DUI 2013 contest

A new version of RUIS for Processing has just become available! I used this version to create an immersive user interface for 3D modeling in Blender with stereo 3D, PlayStation Move controllers, and head-tracking (with PS Move or Kinect). Check … Continue reading

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