Results from the 2011 3DUI application developer survey for both hobbyists and professionals is presented in the below paper:

T. M. Takala, P. Rauhamaa, T. Takala, Survey of 3DUI Applications and Development ChallengesIEEE Symposium on 3D User Interfaces 2012, 4-5 March, Orange County, CA, USA.

5 Responses to Links

  1. Hi,
    Only just found the site, we’ve been messing with similar devices at BCFE. I was wandering if you had considered looking into leap motion for hands tracking, and if multiple Kinect integration is currently possible over networked unity. I’ve been playing with 3D connexion mouse as controller, Leap, and DK2 with some success…
    Exciting times ahead,

  2. Takala says:

    Hi Sergio,
    I’ve played around with Leap Motion but we haven’t integrated with RUIS. It shouldn’t be too difficult to get it to work with Oculus Rift DK2 in RUIS, although integration with RUIS’ selection features will take some effort.
    Multiple Kinect integration is indeed possible with networked Unity, but at the moment we have no plans to implement that for RUIS. We are considering to add Sixense STEM support though.
    Best regards,

  3. Sergio Calabria says:

    Thanks, wow, Stem takes off where hydra stopped, looks interesting, but markerless is the final frontier as far as I can tell.
    3 workstations each with Kinect 2 and DK2 all tracking, and correcting one another, with leap for hand and retroreflective marker tracking! Will take some time but willing to investigate 🙂 thanks for the library, only scratched the surface.

  4. Riccardo says:

    I own the DK2 the Kinect 2 and I have a problem with the device synchronization. Precisely wearing the oculus, when I turn around and walk, the camera and the character are not in sync. When I walk in the camera does not move while the character procete with walk. I noticed that not the changeover takes place between the two elements. You know how to fix it?
    Thank you very much


    • Takala says:


      By default the DK2 camera is used to track the virtual Unity camera. If you turn around the DK2 camera can’t track Oculus Rift. Also Kinect 2 always assumes that you are facing the sensor. That is why you shouldn’t turn your back on the two sensors.

      The DK2 camera has a shorter tracking range than Kinect 2, so if you walk too far from the sensors, then the character will keep moving while the virtual Unity camera stays still. If you want to use Kinect 2 for positional head tracking, see option 1) in this post:

      In the future please post all your questions in the RUIS forum.

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