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- Controlling Blender with PS Move: Winner of best low-cost solution in 3DUI 2013 contest - Reality-based User Interface SystemReality-based User Interface System on Download
- RUIS for Unity 1.05 released - Reality-based User Interface SystemReality-based User Interface System on Download
- RUIS 1.10 with support for Vive and Rift CV1 released - Reality-based User Interface SystemReality-based User Interface System on Download
- New avatar modification and mocap features in RUIS 1.20 - Reality-based User Interface SystemReality-based User Interface System on Download
- Takala on VR interfaces versus traditional interfaces
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Tag Archives: developer
New avatar modification and mocap features in RUIS 1.20
Version 1.20 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support for … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
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RUIS for Unity 5 released!
An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading
Posted in RUIS
Tagged developer, DK2, Full-body tracking, gestural interaction, Kinect 2, Oculus Rift, Unity, Virtual Reality
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Lets make 3DUI development easier
Creating 3DUIs that use Kinect, Wiimotes etc. can be tricky with getting the hardware and software to work, and then coding the actual interaction. I created the following survey to map problems in 3D user interface development: https://spreadsheets.google.com/spreadsheet/viewform?formkey=dEhzeXRZdE9IQ1BhNWx2QzdQUmdBVHc6MQ If you … Continue reading