Author Archives: Takala

About Takala

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New avatar modification and mocap features in RUIS 1.20

Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading

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VR interfaces versus traditional interfaces

VR tools for 3D asset creation and scene management purposes are emerging in greater numbers than ever before, encouraged by the growing use of VR technology. The adoption rate of these VR tools is an indirect indicator of VR interfaces’ … Continue reading

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Perception Neuron support, forum registration fixed

Recently I created a slightly updated version of RUIS that supports Perception Neuron. It’s a Unity 5.6 project, which you can download here: https://drive.google.com/open?id=0B0dcx4DSNNn0R012YXItTm5NVXc EDIT: There was a bug in one of the newly added scripts that made the head … Continue reading

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RUIS 1.10 with support for Vive and Rift CV1 released

A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading

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Considerations for VR developers

I recently gave a talk titled “Staying Ahead of the Curve in Virtual Reality” at ARTtech Seminar of Assembly computer festival (video embedded at the end of this post). In the talk I discussed some of my own work, and gave … Continue reading

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Pioneering consumer virtual reality

There are a number of compelling reasons about why now is a good time to start working with virtual reality (VR). Most of these points apply to augmented and mixed reality as well. I start off by introducing my two main assertions … Continue reading

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Thoughts on Microsoft Hololens

In May I had the opportunity to try out Microsoft Hololens. It had a phenomenal inside-out positional tracking, which felt very robust. As reported widely online, its field of view is very limited. That is the single biggest obstacle for … Continue reading

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Immersive Journalism

I was going through my old photos and found something that I should have blogged years ago. You see, I met the ”Godmother of Virtual Reality” Nonny de la Peña at IEEE VR2013 conference, and we talked about her work. … Continue reading

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HTC Vive setup experiences

In November I got to borrow a HTC Vive dev kit for a few days. I was responsible for setting it up at a AEC hackathon in Helsinki. Before I share my experiences in detail, here are my two suggestions to … Continue reading

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RUIS receives praising review

An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading

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