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Tag Archives: prototyping
RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
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Pioneering consumer virtual reality
There are a number of compelling reasons about why now is a good time to start working with virtual reality (VR). Most of these points apply to augmented and mixed reality as well. I start off by introducing my two main assertions … Continue reading
Posted in Virtual Reality
Tagged consumer virtual reality, hobbyist, prototyping, user-led innovation, Virtual Reality
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Photos of RUIS apps from 2012 VR course
In May 2012 we finished a virtual reality course where 13 students from Aalto School of Science and Technology and Aalto ARTS’ MediaLab learned about virtual reality. Five student teams created their own virtual reality applications and below are photos … Continue reading
RUIS applications by students (pics included)
In May we wrapped up Virtual Reality course lectured by prof. Lauri Savioja in Aalto University’s Department of Media Technology. In the course 14 students from School of Science and Technology and Taikki’s MediaLab formed 5 teams and created virtual … Continue reading
Posted in RUIS, Teaching
Tagged Aalto University, Department of Media Technology, MediaLab, Processing, prototyping, RUIS, teaching, UI, Virtual Reality
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Introducing RUIS
Do you want to create fun applications that take advantage of the latest state-of-the-art game controllers? Our work aims to make that possible, even if you don’t have background in computers or programming. RUIS (Reality-based User Interface System) from Roberto … Continue reading
Posted in RUIS
Tagged Department of Media Technology, gestural interaction, Kinect, PlayStation Move, Processing, prototyping, RUIS, UI, Wiimote
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