Introducing RUIS

Do you want to create fun applications that take advantage of the latest state-of-the-art game controllers? Our work aims to make that possible, even if you don’t have background in computers or programming.

RUIS (Reality-based User Interface System) from Roberto Pugliese on Vimeo.

In the above video you see us with motion tracked Wiimotes doing simple manipulation of objects and navigating in an example application. The application is built on our RUIS (Reality-based User Interface System) platform, which runs on Processing, a development environment that is favored by many artists, designers, and architects among others ( ).

RUIS-platform connects controllers like Nintendo’s Wiimote to Processing, so you can use them easily in your Processing applications, without the usual hassle that is associated with getting new hardware to work in custom-made software.

Developed in Aalto University’s Department of Media Technology, RUIS-platform is open source and currently in its early stages. We have initiated this project because novel user interfaces (with gestures, 3D tracking, multitouch surfaces, etc.) is an exciting field that still needs many innovations and standards to become more mature.

We believe that hobbyists and amateur software developers have enormous potential for coming up with not only cool applications, but also major contributions to the way we interact with computers. Just consider how our use of technology has been redefined by amateurs like Shawn Fanning (Napster and music distribution) and Mark Zuckerberg (Facebook and social media).

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