RUIS for Unity 5 released!

An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements:

  • Thickness of individual limbs can be scaled, creating the appearance that your avatar is gaining or losing weight.
  • Scaling Kinect controlled avatars works properly now, also when combined with Oculus Rift DK2 head tracking. Above video shows you an example of this.
  • Kinect 2 wrist rotation tracking can be disabled (the tracking is rather unstable and can be distractive).
  • Etc.

Get the RUIS for Unity toolkit at

We don’t have HTC Vive yet, but hope to get one in the future. We are still working on a Kinect 2 + Oculus Rift demo, and after that we’re planning to modify the RUIS code architecture so that it will be easier to add support for upcoming VR input devices (e.g. Oculus Touch, Sixense STEM).

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