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Tag Archives: head tracking
RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
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Oculus Rift DK2 and Kinect 2 support added!
Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading
Posted in RUIS
Tagged Full-body tracking, head tracking, Kinect 2, Oculus Rift DK2, Virtual Reality
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Oculus Rift Developer Kit 2 has arrived!
We just received our Oculus Rift Development Kit 2 (DK2) head-mounted-display and are thrilled to report our experiences with it. The DK2 comes bundled with an infrared webcam that tracks the Rift’s position (and most likely helps to correct yaw … Continue reading
Posted in Virtual Reality
Tagged DK2, head tracking, HMD, Kinect 2, Oculus Rift, Virtual Reality
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RUIS is released, try it now!
(Updated again 4th of March: See new video. And yet again on 2nd of May for version 0.89) We just have released RUIS version 0.81 0.86 0.89, which is a major update since our last update in May 2011! Download … Continue reading