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Tag Archives: Oculus Rift
Look ahead into year 2014: Virtual reality & RUIS
The year 2014 looks very promising for virtual reality; A new version of Oculus Rift is coming out, along with plethora of VR peripherals like Sixense STEM and Virtuix Omni. Developing applications that use these devices means that middleware and … Continue reading
Posted in RUIS
Tagged Aalto University, Kinect, Kinect 2, Oculus Rift, PlayStation Move, Razer Hydra, Virtual Reality
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Lessons learned while developing TurboTuscany
Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Move.me, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Virtual Reality
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Oculus Rift + Kinect + Razer Hydra + PS Move demo released!
In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Oculus Rift, PlayStation Move, Razer Hydra, Unity, Virtual Reality
12 Comments
Soon
In the near future we will release a Oculus Rift demo that is used either with Kinect, Razer Hydra, or PlayStation Move controllers (or any combination of those). This will be followed by a new version of RUIS for Unity, … Continue reading
RUIS team receives Oculus Rift!
We finally received our Oculus Rift development kit! As far as we know, this is the 3rd Oculus Rift kit in Finland (Unity’s office in Finland has one, and another one arrived to an early Finnish Oculus Rift Kickstarter backer). … Continue reading
Controlling Blender with PS Move: Winner of best low-cost solution in 3DUI 2013 contest
A new version of RUIS for Processing has just become available! I used this version to create an immersive user interface for 3D modeling in Blender with stereo 3D, PlayStation Move controllers, and head-tracking (with PS Move or Kinect). Check … Continue reading
Posted in RUIS
Tagged 3DUI, 3DUI2013, Blender, Florida, Google Glass, Kinect, Oculus Rift, PlayStation Move, Processing, RUIS, Virtual Reality, VR2013
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Upcoming RUIS for Unity and a new VR course
We’ve been working hard since summer to port RUIS to Unity, and we are close with the first release! A strong maybe on this January with regards to the release schedule 🙂 Below is a screenshot of our test scene … Continue reading
Posted in RUIS, Teaching
Tagged 3D manipulation, 3DUI, Kinect, Leap Motion, Move.me, Oculus Rift, PlayStation Move, Processing, RUIS, Unity, Virtual Reality, Wiimote
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