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Tag Archives: Razer Hydra
Using RUIS in Unity 5
Unity 5 allows the use of Kinect 2 and Razer Hydra without a Pro license, so it makes sense to update your RUIS project to Unity 5. In May June we will put out an official RUIS for Unity 5 … Continue reading
VR2014 conference highlights: Tactical Haptics and more
I participated in the IEEE Virtual Reality 2014 conference that was held between March 29th – April 2nd in Minneapolis. Eager beavers can jump straight to the below link to see a list of the best papers and demos at … Continue reading
Posted in Uncategorized
Tagged haptics, Kinect 2, Oculus Rift, Razer Hydra, Sony Morpheus, Tactical Haptics, Unity, Virtual Reality, vr2014
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RUIS for Unity 1.05 released
Last week Oculus Rift was acquired by Facebook for 2 billion dollars, which is the biggest move in virtual reality industry that we have seen. I speculate that this was at least partially influenced by Sony finally becoming serious with … Continue reading
Posted in RUIS
Tagged Kinect, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Unity, vr2014
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Look ahead into year 2014: Virtual reality & RUIS
The year 2014 looks very promising for virtual reality; A new version of Oculus Rift is coming out, along with plethora of VR peripherals like Sixense STEM and Virtuix Omni. Developing applications that use these devices means that middleware and … Continue reading
Posted in RUIS
Tagged Aalto University, Kinect, Kinect 2, Oculus Rift, PlayStation Move, Razer Hydra, Virtual Reality
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Lessons learned while developing TurboTuscany
Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Move.me, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Virtual Reality
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Oculus Rift + Kinect + Razer Hydra + PS Move demo released!
In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Oculus Rift, PlayStation Move, Razer Hydra, Unity, Virtual Reality
12 Comments
Soon
In the near future we will release a Oculus Rift demo that is used either with Kinect, Razer Hydra, or PlayStation Move controllers (or any combination of those). This will be followed by a new version of RUIS for Unity, … Continue reading