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Tag Archives: Full-body tracking
New avatar modification and mocap features in RUIS 1.20
Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
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Perception Neuron support, forum registration fixed
Recently I created a slightly updated version of RUIS that supports Perception Neuron. It’s a Unity 5.6 project, which you can download here: https://drive.google.com/open?id=0B0dcx4DSNNn0R012YXItTm5NVXc EDIT: There was a bug in one of the newly added scripts that made the head … Continue reading
Posted in RUIS
Tagged avatar, Full-body tracking, HTC Vive, Perception Neuron, Unity, Virtual Reality
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RUIS for Unity 5 released!
An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading
Posted in RUIS
Tagged developer, DK2, Full-body tracking, gestural interaction, Kinect 2, Oculus Rift, Unity, Virtual Reality
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Oculus Rift DK2 and Kinect 2 support added!
Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading
Posted in RUIS
Tagged Full-body tracking, head tracking, Kinect 2, Oculus Rift DK2, Virtual Reality
7 Comments
Lessons learned while developing TurboTuscany
Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Move.me, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Virtual Reality
2 Comments
Oculus Rift + Kinect + Razer Hydra + PS Move demo released!
In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Oculus Rift, PlayStation Move, Razer Hydra, Unity, Virtual Reality
12 Comments
PlayStation 4 announced tonight
PlayStation 4 will be officially announced within one hour and I’m following the release closely: http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-features-937822 PS Move controllers will certainly be supported by PS4 and some rumors suggest that they will be accompanied with full-body motion sensors: http://www.techradar.com/news/gaming/consoles/ps4-promises-new-styles-of-play-more-motion-control-and-social-1130204 I … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, PlayStation 4, PlayStation Move, Virtual Reality
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