Author Archives: Takala

About Takala

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Lessons learned while developing TurboTuscany

Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading

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Oculus Rift + Kinect + Razer Hydra + PS Move demo released!

In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading

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Soon

In the near future we will release a Oculus Rift demo that is used either with Kinect, Razer Hydra, or PlayStation Move controllers (or any combination of those). This will be followed by a new version of RUIS for Unity, … Continue reading

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Video of virtual reality games by students

This spring we organized virtual reality course in Aalto University for the third time using RUIS. We asked the students to create virtual reality applications that use Kinect and PlayStation Move controllers together. This resulted in games that would not be possible with … Continue reading

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RUIS team receives Oculus Rift!

We finally received our Oculus Rift development kit! As far as we know, this is the 3rd Oculus Rift kit in Finland (Unity’s office in Finland has one, and another one arrived to an early Finnish Oculus Rift Kickstarter backer). … Continue reading

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Oculus Rift and other highlights from VR2013 conference

This year’s IEEE Virtual Reality 2013 conference was held in Disney World’s Swan Hotel in Orlando, Florida. Leading VR researchers and practitioners (most of you might recognize at least the one Palmer Luckey of Oculus VR) gathered together to present … Continue reading

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Controlling Blender with PS Move: Winner of best low-cost solution in 3DUI 2013 contest

A new version of RUIS for Processing has just become available! I used this version to create an immersive user interface for 3D modeling in Blender with stereo 3D, PlayStation Move controllers, and head-tracking (with PS Move or Kinect). Check … Continue reading

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PlayStation 4 announced tonight

PlayStation 4 will be officially announced within one hour and I’m following the release closely: http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-features-937822  PS Move controllers will certainly be supported by PS4 and some rumors suggest that they will be accompanied with full-body motion sensors: http://www.techradar.com/news/gaming/consoles/ps4-promises-new-styles-of-play-more-motion-control-and-social-1130204 I … Continue reading

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RUIS for Unity released!

It’s out! Get RUIS for Unity from the download page. RUIS  (Reality-based User Interface System) gives hobbyists and seasoned developers an easy access to the state-of-the-art interaction devices, so they can bring their innovations into the field of virtual reality … Continue reading

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Upcoming RUIS for Unity and a new VR course

We’ve been working hard since summer to port RUIS to Unity, and we are close with the first release! A strong maybe on this January with regards to the release schedule 🙂 Below is a screenshot of our test scene … Continue reading

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