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Tag Archives: HTC Vive
New avatar modification and mocap features in RUIS 1.20
Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
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Perception Neuron support, forum registration fixed
Recently I created a slightly updated version of RUIS that supports Perception Neuron. It’s a Unity 5.6 project, which you can download here: https://drive.google.com/open?id=0B0dcx4DSNNn0R012YXItTm5NVXc EDIT: There was a bug in one of the newly added scripts that made the head … Continue reading
Posted in RUIS
Tagged avatar, Full-body tracking, HTC Vive, Perception Neuron, Unity, Virtual Reality
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RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
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Thoughts on Microsoft Hololens
In May I had the opportunity to try out Microsoft Hololens. It had a phenomenal inside-out positional tracking, which felt very robust. As reported widely online, its field of view is very limited. That is the single biggest obstacle for … Continue reading
Posted in Augmented Reality
Tagged augmented reality, gestural interaction, Hololens, HTC Vive, Microsoft, Oculus Rift, RUIS
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HTC Vive setup experiences
In November I got to borrow a HTC Vive dev kit for a few days. I was responsible for setting it up at a AEC hackathon in Helsinki. Before I share my experiences in detail, here are my two suggestions to … Continue reading
Posted in Virtual Reality
Tagged Aalto University, HTC, HTC Vive, Kinect, Lighthouse, RUIS, Unity, Valve, Virtual Reality
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RUIS receives praising review
An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading
Posted in RUIS
Tagged CAVE, HTC Vive, multi-display, RUIS, Tilt Brush, Unity, Virtual Reality
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Experiences from FIVR meeting
Yesterday I took part in FIVR (Finland VR) meeting and got the chance to try out HTC Vive and other VR technology that I haven’t tried before. The FIVR group started meeting autumn 2014 and within one year the number of participants … Continue reading
Posted in Virtual Reality
Tagged Activity Core, FIVR, HTC Vive, Valve, Virtual Boy, Virtual Reality
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