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Tag Archives: Kinect
RUIS for Unity released!
It’s out! Get RUIS for Unity from the download page. RUIS (Reality-based User Interface System) gives hobbyists and seasoned developers an easy access to the state-of-the-art interaction devices, so they can bring their innovations into the field of virtual reality … Continue reading
Posted in RUIS
Tagged 3D manipulation, 3D selection, 3DUI, gestural interaction, hobbyist, Kinect, Move.me, multi-display, PlayStation Move, RUIS, Unity, Virtual Reality
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Upcoming RUIS for Unity and a new VR course
We’ve been working hard since summer to port RUIS to Unity, and we are close with the first release! A strong maybe on this January with regards to the release schedule 🙂 Below is a screenshot of our test scene … Continue reading
Posted in RUIS, Teaching
Tagged 3D manipulation, 3DUI, Kinect, Leap Motion, Move.me, Oculus Rift, PlayStation Move, Processing, RUIS, Unity, Virtual Reality, Wiimote
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RUIS is released, try it now!
(Updated again 4th of March: See new video. And yet again on 2nd of May for version 0.89) We just have released RUIS version 0.81 0.86 0.89, which is a major update since our last update in May 2011! Download … Continue reading
Lets make 3DUI development easier
Creating 3DUIs that use Kinect, Wiimotes etc. can be tricky with getting the hardware and software to work, and then coding the actual interaction. I created the following survey to map problems in 3D user interface development: https://spreadsheets.google.com/spreadsheet/viewform?formkey=dEhzeXRZdE9IQ1BhNWx2QzdQUmdBVHc6MQ If you … Continue reading
Virtual Reality course starts!
UPDATE: Lecture times have changed! The first lecture will still be on Wed 19.1. in Odeion at 14.15. After that the lectures will be given in lecture hall T4 (computer science building, address: Konemiehentie 2) on Wednesdays at 12.15, i.e … Continue reading
Posted in RUIS
Tagged Aalto University, Kinect, MediaLab, RUIS, teaching, Virtual Reality
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Introducing RUIS
Do you want to create fun applications that take advantage of the latest state-of-the-art game controllers? Our work aims to make that possible, even if you don’t have background in computers or programming. RUIS (Reality-based User Interface System) from Roberto … Continue reading
Posted in RUIS
Tagged Department of Media Technology, gestural interaction, Kinect, PlayStation Move, Processing, prototyping, RUIS, UI, Wiimote
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