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Tag Archives: Move.me
Lessons learned while developing TurboTuscany
Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Move.me, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Virtual Reality
2 Comments
RUIS for Unity released!
It’s out! Get RUIS for Unity from the download page. RUIS (Reality-based User Interface System) gives hobbyists and seasoned developers an easy access to the state-of-the-art interaction devices, so they can bring their innovations into the field of virtual reality … Continue reading
Posted in RUIS
Tagged 3D manipulation, 3D selection, 3DUI, gestural interaction, hobbyist, Kinect, Move.me, multi-display, PlayStation Move, RUIS, Unity, Virtual Reality
2 Comments
Upcoming RUIS for Unity and a new VR course
We’ve been working hard since summer to port RUIS to Unity, and we are close with the first release! A strong maybe on this January with regards to the release schedule 🙂 Below is a screenshot of our test scene … Continue reading
Posted in RUIS, Teaching
Tagged 3D manipulation, 3DUI, Kinect, Leap Motion, Move.me, Oculus Rift, PlayStation Move, Processing, RUIS, Unity, Virtual Reality, Wiimote
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Photos of RUIS apps from 2012 VR course
In May 2012 we finished a virtual reality course where 13 students from Aalto School of Science and Technology and Aalto ARTS’ MediaLab learned about virtual reality. Five student teams created their own virtual reality applications and below are photos … Continue reading
RUIS is released, try it now!
(Updated again 4th of March: See new video. And yet again on 2nd of May for version 0.89) We just have released RUIS version 0.81 0.86 0.89, which is a major update since our last update in May 2011! Download … Continue reading
Lets make 3DUI development easier
Creating 3DUIs that use Kinect, Wiimotes etc. can be tricky with getting the hardware and software to work, and then coding the actual interaction. I created the following survey to map problems in 3D user interface development: https://spreadsheets.google.com/spreadsheet/viewform?formkey=dEhzeXRZdE9IQ1BhNWx2QzdQUmdBVHc6MQ If you … Continue reading