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Tag Archives: Wiimote
Upcoming RUIS for Unity and a new VR course
We’ve been working hard since summer to port RUIS to Unity, and we are close with the first release! A strong maybe on this January with regards to the release schedule 🙂 Below is a screenshot of our test scene … Continue reading
Posted in RUIS, Teaching
Tagged 3D manipulation, 3DUI, Kinect, Leap Motion, Move.me, Oculus Rift, PlayStation Move, Processing, RUIS, Unity, Virtual Reality, Wiimote
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RUIS is released, try it now!
(Updated again 4th of March: See new video. And yet again on 2nd of May for version 0.89) We just have released RUIS version 0.81 0.86 0.89, which is a major update since our last update in May 2011! Download … Continue reading
Lets make 3DUI development easier
Creating 3DUIs that use Kinect, Wiimotes etc. can be tricky with getting the hardware and software to work, and then coding the actual interaction. I created the following survey to map problems in 3D user interface development: https://spreadsheets.google.com/spreadsheet/viewform?formkey=dEhzeXRZdE9IQ1BhNWx2QzdQUmdBVHc6MQ If you … Continue reading
Introducing RUIS
Do you want to create fun applications that take advantage of the latest state-of-the-art game controllers? Our work aims to make that possible, even if you don’t have background in computers or programming. RUIS (Reality-based User Interface System) from Roberto … Continue reading
Posted in RUIS
Tagged Department of Media Technology, gestural interaction, Kinect, PlayStation Move, Processing, prototyping, RUIS, UI, Wiimote
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