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Category Archives: RUIS
Lessons learned while developing TurboTuscany
Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Move.me, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Virtual Reality
2 Comments
Oculus Rift + Kinect + Razer Hydra + PS Move demo released!
In the past months we’ve been adding new features and Oculus Rift and Razer Hydra support in RUIS for Unity. Our just released TurboTuscany demo showcases the new capabilities of RUIS: Video part 2: TurboTuscany features a 1st person view … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Oculus Rift, PlayStation Move, Razer Hydra, Unity, Virtual Reality
12 Comments
Soon
In the near future we will release a Oculus Rift demo that is used either with Kinect, Razer Hydra, or PlayStation Move controllers (or any combination of those). This will be followed by a new version of RUIS for Unity, … Continue reading
Video of virtual reality games by students
This spring we organized virtual reality course in Aalto University for the third time using RUIS. We asked the students to create virtual reality applications that use Kinect and PlayStation Move controllers together. This resulted in games that would not be possible with … Continue reading
Posted in RUIS, Teaching
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RUIS team receives Oculus Rift!
We finally received our Oculus Rift development kit! As far as we know, this is the 3rd Oculus Rift kit in Finland (Unity’s office in Finland has one, and another one arrived to an early Finnish Oculus Rift Kickstarter backer). … Continue reading
Controlling Blender with PS Move: Winner of best low-cost solution in 3DUI 2013 contest
A new version of RUIS for Processing has just become available! I used this version to create an immersive user interface for 3D modeling in Blender with stereo 3D, PlayStation Move controllers, and head-tracking (with PS Move or Kinect). Check … Continue reading
Posted in RUIS
Tagged 3DUI, 3DUI2013, Blender, Florida, Google Glass, Kinect, Oculus Rift, PlayStation Move, Processing, RUIS, Virtual Reality, VR2013
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PlayStation 4 announced tonight
PlayStation 4 will be officially announced within one hour and I’m following the release closely: http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-features-937822 PS Move controllers will certainly be supported by PS4 and some rumors suggest that they will be accompanied with full-body motion sensors: http://www.techradar.com/news/gaming/consoles/ps4-promises-new-styles-of-play-more-motion-control-and-social-1130204 I … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, PlayStation 4, PlayStation Move, Virtual Reality
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RUIS for Unity released!
It’s out! Get RUIS for Unity from the download page. RUIS (Reality-based User Interface System) gives hobbyists and seasoned developers an easy access to the state-of-the-art interaction devices, so they can bring their innovations into the field of virtual reality … Continue reading
Posted in RUIS
Tagged 3D manipulation, 3D selection, 3DUI, gestural interaction, hobbyist, Kinect, Move.me, multi-display, PlayStation Move, RUIS, Unity, Virtual Reality
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Upcoming RUIS for Unity and a new VR course
We’ve been working hard since summer to port RUIS to Unity, and we are close with the first release! A strong maybe on this January with regards to the release schedule 🙂 Below is a screenshot of our test scene … Continue reading
Posted in RUIS, Teaching
Tagged 3D manipulation, 3DUI, Kinect, Leap Motion, Move.me, Oculus Rift, PlayStation Move, Processing, RUIS, Unity, Virtual Reality, Wiimote
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Photos of RUIS apps from 2012 VR course
In May 2012 we finished a virtual reality course where 13 students from Aalto School of Science and Technology and Aalto ARTS’ MediaLab learned about virtual reality. Five student teams created their own virtual reality applications and below are photos … Continue reading