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Tag Archives: Kinect 2
RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
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RUIS for Unity 5 released!
An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading
Posted in RUIS
Tagged developer, DK2, Full-body tracking, gestural interaction, Kinect 2, Oculus Rift, Unity, Virtual Reality
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Using RUIS in Unity 5
Unity 5 allows the use of Kinect 2 and Razer Hydra without a Pro license, so it makes sense to update your RUIS project to Unity 5. In May June we will put out an official RUIS for Unity 5 … Continue reading
RUIS 1.07 released! Fist gesture and more
Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading
Posted in RUIS
Tagged Aalto University, DK2, gestural interaction, Kinect 2, Oculus Rift, RUIS, Virtual Reality
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Oculus Rift DK2 and Kinect 2 support added!
Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading
Posted in RUIS
Tagged Full-body tracking, head tracking, Kinect 2, Oculus Rift DK2, Virtual Reality
7 Comments
Oculus Rift Developer Kit 2 has arrived!
We just received our Oculus Rift Development Kit 2 (DK2) head-mounted-display and are thrilled to report our experiences with it. The DK2 comes bundled with an infrared webcam that tracks the Rift’s position (and most likely helps to correct yaw … Continue reading
Posted in Virtual Reality
Tagged DK2, head tracking, HMD, Kinect 2, Oculus Rift, Virtual Reality
5 Comments
VR2014 conference highlights: Tactical Haptics and more
I participated in the IEEE Virtual Reality 2014 conference that was held between March 29th – April 2nd in Minneapolis. Eager beavers can jump straight to the below link to see a list of the best papers and demos at … Continue reading
Posted in Uncategorized
Tagged haptics, Kinect 2, Oculus Rift, Razer Hydra, Sony Morpheus, Tactical Haptics, Unity, Virtual Reality, vr2014
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Look ahead into year 2014: Virtual reality & RUIS
The year 2014 looks very promising for virtual reality; A new version of Oculus Rift is coming out, along with plethora of VR peripherals like Sixense STEM and Virtuix Omni. Developing applications that use these devices means that middleware and … Continue reading
Posted in RUIS
Tagged Aalto University, Kinect, Kinect 2, Oculus Rift, PlayStation Move, Razer Hydra, Virtual Reality
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