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Tag Archives: RUIS
New avatar modification and mocap features in RUIS 1.20
Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
1 Comment
RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
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Thoughts on Microsoft Hololens
In May I had the opportunity to try out Microsoft Hololens. It had a phenomenal inside-out positional tracking, which felt very robust. As reported widely online, its field of view is very limited. That is the single biggest obstacle for … Continue reading
Posted in Augmented Reality
Tagged augmented reality, gestural interaction, Hololens, HTC Vive, Microsoft, Oculus Rift, RUIS
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HTC Vive setup experiences
In November I got to borrow a HTC Vive dev kit for a few days. I was responsible for setting it up at a AEC hackathon in Helsinki. Before I share my experiences in detail, here are my two suggestions to … Continue reading
Posted in Virtual Reality
Tagged Aalto University, HTC, HTC Vive, Kinect, Lighthouse, RUIS, Unity, Valve, Virtual Reality
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RUIS receives praising review
An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading
Posted in RUIS
Tagged CAVE, HTC Vive, multi-display, RUIS, Tilt Brush, Unity, Virtual Reality
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Using RUIS in Unity 5
Unity 5 allows the use of Kinect 2 and Razer Hydra without a Pro license, so it makes sense to update your RUIS project to Unity 5. In May June we will put out an official RUIS for Unity 5 … Continue reading
RUIS 1.07 released! Fist gesture and more
Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading
Posted in RUIS
Tagged Aalto University, DK2, gestural interaction, Kinect 2, Oculus Rift, RUIS, Virtual Reality
1 Comment
RUIS for Unity 1.05 released
Last week Oculus Rift was acquired by Facebook for 2 billion dollars, which is the biggest move in virtual reality industry that we have seen. I speculate that this was at least partially influenced by Sony finally becoming serious with … Continue reading
Posted in RUIS
Tagged Kinect, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Unity, vr2014
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Lessons learned while developing TurboTuscany
Below I sum a few points that we learned while developing the TurboTuscany demo. Some of our findings are consequential, while some are common knowledge if you have developed stuff for Razer Hydra, Kinect, or PS Move before. Latencies of … Continue reading
Posted in RUIS
Tagged Full-body tracking, Kinect, Move.me, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Virtual Reality
2 Comments
Soon
In the near future we will release a Oculus Rift demo that is used either with Kinect, Razer Hydra, or PlayStation Move controllers (or any combination of those). This will be followed by a new version of RUIS for Unity, … Continue reading