-
Archives
- March 2018
- July 2017
- May 2017
- September 2016
- August 2016
- July 2016
- June 2016
- February 2016
- December 2015
- September 2015
- August 2015
- July 2015
- April 2015
- January 2015
- December 2014
- October 2014
- August 2014
- April 2014
- January 2014
- October 2013
- August 2013
- June 2013
- May 2013
- March 2013
- February 2013
- January 2013
- February 2012
- November 2011
- August 2011
- June 2011
- March 2011
- January 2011
- November 2010
- October 2010
-
Meta
Category Archives: RUIS
New avatar modification and mocap features in RUIS 1.20
Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
1 Comment
Perception Neuron support, forum registration fixed
Recently I created a slightly updated version of RUIS that supports Perception Neuron. It’s a Unity 5.6 project, which you can download here: https://drive.google.com/open?id=0B0dcx4DSNNn0R012YXItTm5NVXc EDIT: There was a bug in one of the newly added scripts that made the head … Continue reading
Posted in RUIS
Tagged avatar, Full-body tracking, HTC Vive, Perception Neuron, Unity, Virtual Reality
Leave a comment
RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
Leave a comment
RUIS receives praising review
An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading
Posted in RUIS
Tagged CAVE, HTC Vive, multi-display, RUIS, Tilt Brush, Unity, Virtual Reality
Leave a comment
RUIS for Unity 5 released!
An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading
Posted in RUIS
Tagged developer, DK2, Full-body tracking, gestural interaction, Kinect 2, Oculus Rift, Unity, Virtual Reality
Leave a comment
Using RUIS in Unity 5
Unity 5 allows the use of Kinect 2 and Razer Hydra without a Pro license, so it makes sense to update your RUIS project to Unity 5. In May June we will put out an official RUIS for Unity 5 … Continue reading
RUIS 1.07 released! Fist gesture and more
Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading
Posted in RUIS
Tagged Aalto University, DK2, gestural interaction, Kinect 2, Oculus Rift, RUIS, Virtual Reality
1 Comment
Oculus Rift DK2 and Kinect 2 support added!
Head over to the download section to get the latest RUIS for Unity version! We have also added a process to calibrate the transformation matrix between several different sensor pairs (see above image). This enables to use Kinect 1, Kinect … Continue reading
Posted in RUIS
Tagged Full-body tracking, head tracking, Kinect 2, Oculus Rift DK2, Virtual Reality
7 Comments
RUIS for Unity 1.05 released
Last week Oculus Rift was acquired by Facebook for 2 billion dollars, which is the biggest move in virtual reality industry that we have seen. I speculate that this was at least partially influenced by Sony finally becoming serious with … Continue reading
Posted in RUIS
Tagged Kinect, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Unity, vr2014
Leave a comment
Look ahead into year 2014: Virtual reality & RUIS
The year 2014 looks very promising for virtual reality; A new version of Oculus Rift is coming out, along with plethora of VR peripherals like Sixense STEM and Virtuix Omni. Developing applications that use these devices means that middleware and … Continue reading
Posted in RUIS
Tagged Aalto University, Kinect, Kinect 2, Oculus Rift, PlayStation Move, Razer Hydra, Virtual Reality
Leave a comment