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Tag Archives: Virtual Reality
New avatar modification and mocap features in RUIS 1.20
Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
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VR interfaces versus traditional interfaces
VR tools for 3D asset creation and scene management purposes are emerging in greater numbers than ever before, encouraged by the growing use of VR technology. The adoption rate of these VR tools is an indirect indicator of VR interfaces’ … Continue reading
Perception Neuron support, forum registration fixed
Recently I created a slightly updated version of RUIS that supports Perception Neuron. It’s a Unity 5.6 project, which you can download here: https://drive.google.com/open?id=0B0dcx4DSNNn0R012YXItTm5NVXc EDIT: There was a bug in one of the newly added scripts that made the head … Continue reading
Posted in RUIS
Tagged avatar, Full-body tracking, HTC Vive, Perception Neuron, Unity, Virtual Reality
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Considerations for VR developers
I recently gave a talk titled “Staying Ahead of the Curve in Virtual Reality” at ARTtech Seminar of Assembly computer festival (video embedded at the end of this post). In the talk I discussed some of my own work, and gave … Continue reading
Posted in Virtual Reality
Tagged augmented virtuality, developers, future, guidelines, multitasking, social VR, Virtual Reality, VR developers
3 Comments
Pioneering consumer virtual reality
There are a number of compelling reasons about why now is a good time to start working with virtual reality (VR). Most of these points apply to augmented and mixed reality as well. I start off by introducing my two main assertions … Continue reading
Posted in Virtual Reality
Tagged consumer virtual reality, hobbyist, prototyping, user-led innovation, Virtual Reality
3 Comments
Immersive Journalism
I was going through my old photos and found something that I should have blogged years ago. You see, I met the ”Godmother of Virtual Reality” Nonny de la Peña at IEEE VR2013 conference, and we talked about her work. … Continue reading
Posted in Virtual Reality
Tagged California, immersive journalism, Nonny de la Peña, USC ICT, Virtual Reality, VR2013
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HTC Vive setup experiences
In November I got to borrow a HTC Vive dev kit for a few days. I was responsible for setting it up at a AEC hackathon in Helsinki. Before I share my experiences in detail, here are my two suggestions to … Continue reading
Posted in Virtual Reality
Tagged Aalto University, HTC, HTC Vive, Kinect, Lighthouse, RUIS, Unity, Valve, Virtual Reality
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RUIS receives praising review
An article by researchers from The University of Louisiana at Lafayette reviews RUIS among with two other virtual reality toolkits for Unity. RUIS did very well in the review, and the original version of the article that I read in August … Continue reading
Posted in RUIS
Tagged CAVE, HTC Vive, multi-display, RUIS, Tilt Brush, Unity, Virtual Reality
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Experiences from FIVR meeting
Yesterday I took part in FIVR (Finland VR) meeting and got the chance to try out HTC Vive and other VR technology that I haven’t tried before. The FIVR group started meeting autumn 2014 and within one year the number of participants … Continue reading
Posted in Virtual Reality
Tagged Activity Core, FIVR, HTC Vive, Valve, Virtual Boy, Virtual Reality
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RUIS for Unity 5 released!
An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading
Posted in RUIS
Tagged developer, DK2, Full-body tracking, gestural interaction, Kinect 2, Oculus Rift, Unity, Virtual Reality
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