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Tag Archives: Oculus Rift
New avatar modification and mocap features in RUIS 1.20
Version 1.20 1.21 of RUIS for Unity is now available for download. The below video demonstrates some of the new features that have been added since the last release; most of the new features relate to avatar body modification and support … Continue reading
Posted in RUIS
Tagged avatar, developer, Full-body tracking, HTC Vive, Kinect, mocap, motion capture, Oculus Rift, OptiTrack, Perception Neuron, RUIS, Unity, Vicon, Virtual Reality, Xsens
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RUIS 1.10 with support for Vive and Rift CV1 released
A new version of RUIS is available at our download page. It finally adds support for Oculus Rift CV1 and HTC Vive, while requiring Unity 5.4. All head-mounted displays and motion controllers (including Oculus Touch) that support OpenVR can now be … Continue reading
Posted in RUIS
Tagged CAVE, head tracking, HTC Vive, Kinect 2, multi-display, Oculus Rift, Oculus Touch, prototyping, RUIS, Unity
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Thoughts on Microsoft Hololens
In May I had the opportunity to try out Microsoft Hololens. It had a phenomenal inside-out positional tracking, which felt very robust. As reported widely online, its field of view is very limited. That is the single biggest obstacle for … Continue reading
Posted in Augmented Reality
Tagged augmented reality, gestural interaction, Hololens, HTC Vive, Microsoft, Oculus Rift, RUIS
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RUIS for Unity 5 released!
An unofficial RUIS for Unity 5 patch has been out for a few months, and we’re finally putting out the official release. It includes a bunch of bug fixes and improvements: Thickness of individual limbs can be scaled, creating the appearance … Continue reading
Posted in RUIS
Tagged developer, DK2, Full-body tracking, gestural interaction, Kinect 2, Oculus Rift, Unity, Virtual Reality
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Using RUIS in Unity 5
Unity 5 allows the use of Kinect 2 and Razer Hydra without a Pro license, so it makes sense to update your RUIS project to Unity 5. In May June we will put out an official RUIS for Unity 5 … Continue reading
RUIS 1.07 released! Fist gesture and more
Aalto University’s course for virtual reality started earlier this month, and to get things rolling we have just released the latest version of RUIS for Unity. RUIS 1.07 adds new features and fixes many issues of our previous release, which we admittedly rushed … Continue reading
Posted in RUIS
Tagged Aalto University, DK2, gestural interaction, Kinect 2, Oculus Rift, RUIS, Virtual Reality
1 Comment
Photos from 2014 Virtual Reality Course
Below you see VR applications created by my students with our RUIS for Unity toolkit. Most of the applications featured Oculus Rift DK1, Kinect, and PlayStation Move controllers. This year and in 2015 the virtual reality course is organized in Aalto … Continue reading
Posted in Teaching
Tagged Aalto University, Kinect, Oculus Rift, RUIS for Unity, teaching, Unity, Virtual Reality
4 Comments
Oculus Rift Developer Kit 2 has arrived!
We just received our Oculus Rift Development Kit 2 (DK2) head-mounted-display and are thrilled to report our experiences with it. The DK2 comes bundled with an infrared webcam that tracks the Rift’s position (and most likely helps to correct yaw … Continue reading
Posted in Virtual Reality
Tagged DK2, head tracking, HMD, Kinect 2, Oculus Rift, Virtual Reality
5 Comments
VR2014 conference highlights: Tactical Haptics and more
I participated in the IEEE Virtual Reality 2014 conference that was held between March 29th – April 2nd in Minneapolis. Eager beavers can jump straight to the below link to see a list of the best papers and demos at … Continue reading
Posted in Uncategorized
Tagged haptics, Kinect 2, Oculus Rift, Razer Hydra, Sony Morpheus, Tactical Haptics, Unity, Virtual Reality, vr2014
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RUIS for Unity 1.05 released
Last week Oculus Rift was acquired by Facebook for 2 billion dollars, which is the biggest move in virtual reality industry that we have seen. I speculate that this was at least partially influenced by Sony finally becoming serious with … Continue reading
Posted in RUIS
Tagged Kinect, Oculus Rift, PlayStation Move, Razer Hydra, RUIS, Unity, vr2014
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